Products


Product Catalog PDF Print E-mail
Written by Anna Lunsford   
Monday, 01 December 2008 12:52

Savage Worlds Licensed Products

 

Dawn of Legends

DAR1000

Dawn of Legends is a new setting for the popular Savage Worlds license, bringing four-color super-heroic action to Pinnacle Entertainment's award winning role-playing game.

With a new, fully-customizable effects-based powers system designed to remain true to the fast, furious, fun of Savage Worlds, Dawn of Legends lets you don the cape and tights and battle crime wherever it is needed.

Inside the 283 pages are:

Over 40 new Edges, 20 new Hindrances, 6 Super-Team Edges, 5 Super-Team Hindrances.

More than 100 Powers, 30 Power Enhancements, 30 Power Drawbacks, 20 Power Boosters, and the complete rules for creating brand new powers using the exact formula used by the Designers.

Dawn of Legends also contains:

 

  • New uses for Bennies for comic book action
  • New Combat Maneuvers for four-color battles
  • Special mechanics for creating Super-Teams with their own "personality"
  • Popularity rules, governing a Hero's or Team's Public Image with the people and media
  • Over 90 NPCs ranging from Wildcards to Extras, Street Drugs, and Mystic Artifacts
  • A complete city with 10 Districts and over 80 Locations
  • Adventure Generator
  • Gamemastering tips for creating comic book Sagas

 

And more!

With complete support including: GM Screen inserts, Adventure Cards, NCB Files Sourcebook, and one-sheets, Dawn of Legends provides gamemasters and players with endless role-playing possibilities.

This Darkness cannot last forever. The dawn is coming . . . the Dawn of Legends!

 

Dawn of Legends: Support Bundle

DAR0005

The complete bundle of Dawn of Legends support from Daring Entertainment, for the Savage Worlds License.  Included in this bundle is:

NCB Files: 74 page full-color compendium with over 60 new NPCs for the Dawn of Legends Setting (includes a print-friendly version)

Rules Expansion One: New Edges and Hindrances, and special rules for running Dawn of Legends at a variety of power ratings and genres

GM Screen Inserts:  13 pages of full-color inserts for the Savage Worlds GM Screen

Adventure Deck Expansion: 16 new cards for the Savage Worlds Adventure Deck, specifically created for Dawn of Legends

One Sheets:  3 One-Sheet Adventures to help you get started right away

Neo Dawn Saga: The First 12 issues of the Neo Dawn Comic Book Adventure Saga

Powers Cheat Sheet: Complete chart of all the powers found in Dawn of Legends

Character Folio: Multiple page character sheets with room for everything from stats, personal data, super-team structure, base map, and character background information

 

G.E.T. Into Action: The Rising Storm

DAR3000

MSRP: $9.95 (PDF at RPGNow.com)

When the organization known as STORM announced a New World Order under their tyrannical rule, conventional military proved unable to oppose them.  Determined to safeguard the world, the United Nations formed a covert team to counter the terrorist organization.  Wherever STORM appears, the men and women of Global Elite Tactical sound the Battle Cry and G.E.T. Into Action!

G.E.T. Into Action! is a new ongoing adventure series from Daring Entertainment.  Inside the pilot episode you'll find background information on Global Elite Tactical and STORM, equipment and personnel information, new Edges, Hindrances, and Setting Rules, and guidelines for running a G.E.T. Into Action! campaign set in either the non-lethal 1980's cartoon method, the 1980's comic book method, or a style and tone similar to the modern day reboots of the 1980's cartoons.

Included is also a full-length adventure, the pilot episode: The Rising Storm!  When STORM agents kidnap Dr. Jennifer Kenson, Global Elite Tactical quickly realizes it's to get their hands on the experimental BIND technology.  A new interface that allows pilots to control any vehicle with the speed of thought.  Assigned to infiltrate Mexico to retrieve the Dr., can the team rescue her while avoiding an international incident and facing the power of STORM?

Action, Adventure, and Drama await you!  It's time to strap on that side-arm and get your gear in order.  It's time to G.E.T. Into Action!

 

Mutants & Masterminds (M&M Superlink)

 

Daring Deck #1

DAR2003

MSRP: $6.95 (PDF at RPGNow.com)

Requires the Mutants & Masterminds RPG by Green Ronin Publishing for Use.

The Daring Deck is a new game accessory for the popular M&M Superlink License, allowing players to perform greater maneuvers and heroic actions in their M&M campaigns.

Inside the volume are 27 unique cards designed to allow characters to accomplish amazing tasks, shrug off damage, hit with increased force, and other maneuvers as seen in comic books!  Players draw a number of cards based upon the character’s PL, and can play as many cards as they hold in their hand!

The debut of a new series, Daring Deck #1 brings a new option of play to any M&M Superlink Campaign.

 

Dawn of Legends

DAR2000

Requires the Mutants & Masterminds RPG by Green Ronin Publishing for Use. 

Autumn Arbor returns to M&M Superlink in a brand new product line: Dawn of Legends!

Ever since the first appearance of super-beings, the media-coined Neos have had a major influence on the evolution of laws and society around the world.  From megalomaniacs dreaming of using their extraordinary power to rule the world, to dictators that believe their vision of the future is the best course for a humanity, only those that have dedicated their gifts to the defense of mankind stand in their way.

Now, you will be a Hero, and become a Legend!

Inside this volume you will find new mechanics for bringing your own four-color adventures to life:

 

  • New Feats
  • New Drawbacks
  • New Complications
  • New templates, covering Commissioned Neo, NCB Special Agent, and members of the renowned NCB Armored Division
  • New Popularity rules, allowing you to track your Hero’s Public Image and gain benefits and drawbacks
  • New Super-Team rules, making each Super-Team a character of its own including Popularity, Benefits, Drawbacks, and Team Feats
  • The Heroic Path, allowing you to determine your Hero’s general attitude, history, loves, enemies, friends, and other role-playing complications using a series of simple charts
  • Adventure Generator, allowing GMs to create adventures by determining the purpose, obstacles, and plotline with the roll of a D20

 

And more!

 

Hunter & Prey: Anatomy of Obsession

DAR2002

MSRP: $5.95 (PDF at RPGNow.com)

Requires the Mutants & Masterminds RPG by Green Ronin Publishing for Use.

Hunter & Prey is designed to help Gamemasters create memorable adventures, quickly and easily, by providing fully-realized NPCs and either a mini-adventure or adventure hooks, to introduce the characters and get the players involved right away.

In Anatomy of Obsession, Professor Joshua Haynes has long been fascinated by those unique beings gifted with extraordinary abilities. At first dedicated to discovering the physiological origins of such powers, his academic curiosity took a darker, more sinister turn. Now an expert on super-human genetics, Professor Haynes has begun genetically manipulating super-beings, creating experiments wherein he decides the final outcome of their abilities . . . sometimes with monstrous results. Meanwhile, the Federal Government has activated one of their deadliest assassins to annihilate Professor Haynes and his experiments, and bring all data back to their own black-ops laboratories.

With two of the Professor's experiments recently escaped and seeking help, can the Heroes stop the Professor and rescue those still under his control before it's too late, or will they, too, become yet more victims to his mad designs, and footnotes in the Government's bid for the ultimate weapon?

The heroes may have hunted the criminals . . . but now the hunters have become the prey!

 

Hunter & Prey: Of Gods and Men

DAR2001

MSRP: $5.95 (PDF at RPGNow.com)

Requires the Mutants & Masterminds RPG by Green Ronin Publishing for Use.

Hunter & Prey is designed to help Gamemasters create memorable adventures, quickly and easily, by providing ten, fully-realized NPCs and a mini-adventure- good for a single issue session- to introduce the characters and get the players involved right away.

In Of Gods and Men, a great archeological discovery has been made recently at Mount Vesuvius and transported to the Museum of History in the heroes? city. With massive media coverage leading up to the unveiling of the discovery, due to its rumored mystical properties, the heroes are quickly drawn into an epic battle between Gods, Demi-Gods, and Demons. A conflict that threatens to destroy not only the city, but the entire world.

Can the heroes help stop the escalating threat to mankind, or will the world be plunged into a darkness hinted at only in mythology?

The heroes may have hunted the criminals . . . but now the hunters have become the prey!

 

Media Tie-In

 

Little Girl Lost (Autumn Arbor: City of Legends, Book 1)

DAR10000

(A novel for the Autumn Arbor/Dawn of Legends setting)

For nearly two-decades, Dominick DiAngelo has protected the people of the world as the armored Champion known as Vanguardian, but the dedication required to serve as a symbol to millions has begun to take its toll upon his personal life.  Estranged from his wife and children, Dominick begins to question his ability to serve as a Hero . . . and a father and husband.

However, a powerful enemy has targeted Vanguardian for destruction, and will sacrifice anyone and everything to bring the Legend to his knees.  Attacked on Live Television, Vanguardian is suddenly thrust into a deadly game of cat-and-mouse as those close to him find their lives in danger.

Locked in a dangerous war where even the people he has risked his life to protect have seemingly turned against him, can Vanguardian uncover the mysteries surrounding him in time, or will he become the ultimate sacrifice in a world where Heroes don’t rise from the dead . . . .